Friday, March 29, 2013

[Allods Online][Guide] Unexplorer Astral (Layer 4-6)








1.Light sector of Dull Mercury


XX / x4.1 / x1 / x0
LAYER 4 SECTOR

cannon / visor  
wrist /  offhand / belt







Koch Itzmahl
Solitary Fortress

2.Light sector of Dull Lead

XX / x4.1 / x1 / x0
LAYER 4 SECTOR

reactor / motor 
gloves / cloak / trousers







Webwarden Pass
White Mountain

3.Light sector of Dull Sulfur


XX / x4.1 / x1 / x0
LAYER 4 SECTOR

helm / scaner 
wand / ring / helm / xbow / bow







Koch Itzmahl
The Dark Carnival

-------------------------------------------------

4.Light sector of Dull Phosphorus


XX / x4.75 / x1 / x0
LAYER 4 SECTOR
shield / visor 
shirt / earing / shoulders






White 17
Solitary Fortess

-------------------------------------------------

5.Light sector of Dull Chromium


XX / x4.9 / x1 / x0
LAYER 4 SECTOR
cannons / reactor
armor / boots / paired weapons







Glacial Chamber
The Dark Carnival

-------------------------------------------------

6.Light sector of Brilliant Silicon


XXX / x4.75 / x1 / x1
LAYER 4 SECTOR
REFINE SECTOR

shield / motor
trousers / cloak / gloves







Webwarden Pass
Astral Retreat

-------------------------------------------------

7.Stormy sector of Dull Phosphorus

XXX / x5.25 / x2 / x0
LAYER 5 SECTOR

visor / turbine 
2h / neckles / 1h






Webwarden Pass
Abandoned Excavation

-------------------------------------------------

8.Light sector of Brilliant Copper


XXX / x4.71 / x1 / x1
LAYER 4 SECTOR
REFINE SECTOR

cannon / scaner
wrists / offhand / belt  







Glacial Chamber
Rotswamp

-------------------------------------------------

9.Stormy sector of Brilliant Mercury

XXX / x5.2 / x2 / x1
LAYER 5 SECTOR
REFINE SECTOR
goblin / turbine
wand  / ring / helm / xbow / bow






Clear Mountain
Kjoltmark

-------------------------------------------------

10.Stormy sector of Brilliant Iron


XXX / x5.4 / x2 / x1
LAYER 5 SECTOR
REFINE SECTOR
reactor / motor
shirt / earing/ shoulders







Land of the Thousand Wings
Webwarden Pass

-------------------------------------------------

11.Stormy sector of Brilliant Copper

XXX / x5.8 / x2 / x1
LAYER 5 SECTOR
REFINE SECTOR

shield / visor 
armor / boots / paired weapons







Astral Retreat
Rotswamp

-------------------------------------------------

12.Stormy sector of Dull Chromium

XXX / x5.85 / x2 / x0
LAYER 5 SECTOR

scaner / helm
shield  / earing / ring / offhand







Land of the Thousand Wings
Webwarden Pass

-------------------------------------------------

13.Dark sector of Glittering Mercury

XXX / x6 / x3 / x3
LAYER 6 SECTOR
REFINE SECTOR
reactor / cannons
shirt / earing / shoulders 









Enoch Isle
Solitary Fortress

-------------------------------------------------

14.Dark sector of Brilliant Silver

XXX / x6.2 / x3 / x1
LAYER 6 SECTOR
REFINE SECTOR

artilery / visor
2h / neckles / 1h







Old Lighthouse
Clear Mountain

-------------------------------------------------

15.Light sector of Glittering Iron

XX / x5.4 / x1 / x3
LAYER 4 SECTOR
REFINE SECTOR

goblin / cannons
trousers / cloak /  gloves







Glacial Chamber
Dark Carnival

-------------------------------------------------

16.Stormy sector of Glittering Silver

XX / x5.25 / x2 / x3
LAYER 5 SECTOR
REFINE SECTOR

motor / reactor 
2h / neckles / 1h







Rotswamp
Old Lighthouse

-------------------------------------------------

17.Dark sector of Glittering Copper

XX / x6.75 / x3 / x3
LAYER 6 SECTOR
REFINE SECTOR

shield / visor 
armor/ boots / paired







Old Lighthouse
Enoch

-------------------------------------------------

18.Light sector of Glittering Tin

XX / x4.2 / x1 / x3
LAYER 4 SECTOR
REFINE SECTOR

motor / reactor
wrist / offhand /  belt







Dark Carnival
Astral Retreat

-------------------------------------------------

19.Dark sector of Glittering Tin

XX / x6.85 / x3 / x3
LAYER 6 SECTOR
REFINE SECTOR
cannon / scaner
wand / ring / helm







While 17
Glacial Chamber

20.Dark sector of Dull Arsenic

XX / x6.85 / x3 / x0
LAYER 6 SECTOR
REFINE SECTOR

scaner / helm
armor / 1h /  2h







Dark Carnival
Abandoned Exvacation

-------------------------------------------------

21.Dark sector of Brilliant Chromium

XX / x6.9 / x3 / x1
LAYER 6 SECTOR
REFINE SECTOR
reactor / cannons
offhand / earing / ring







Glacial Chamber
Kjoltmark

-------------------------------------------------

22.Dark sector of Sparkling Phosphorus

X / x6.6 / x3 / x4
LAYER 6 SECTOR
REFINE SECTOR

scanner / cannons
shirt / earing / shoulders







Solitary Fortess
Kjoltmark

-------------------------------------------------

23.Dark sector of Sparkling Lead

X / x6.15 / x3 / x4
LAYER 6 SECTOR
REFINE SECTOR

visor / artilerry
trousers / cloak / gloves






White Mountain
Old Lighthouse

-------------------------------------------------

24.Dark sector of Sparkling Gold

X / x6.0 / x3 / x4
LAYER 6 SECTOR
REFINE SECTOR

turbine / goblins
wrist / offhand / belt






Rotswamp
Clear Mountain

-------------------------------------------------

25.Twilight sector of Sparkling Chromium

X / x7.1 / x3 / x4
LAYER 6 SECTOR
REFINE SECTOR


shield / visor 
offhand / earing / ring







Koch Itzmahl
Land of the Thousand Wings

-------------------------------------------------

26.Dark sector of Sparkling Lead

X / x6.0 / x3 / x4
LAYER 6 SECTOR
REFINE SECTOR
motor / reactor
2h / neckles / 1h






Glacial Chamber
Old Lighthouse

-------------------------------------------------

27.Twilight sector of Sparkling Silver

X / x7.3 / x3 / x4
LAYER 6 SECTOR
REFINE SECTOR

shield / motor
wand / ring / helm








Abandoned Excavation
Old Lighthouse

-------------------------------------------------

28.Twilight sector of Sparkling Gold

X / x7.0 / x3 / x4
LAYER 6 SECTOR
REFINE SECTOR

reactor / cannons
armor / boots / paired weapon








White Mountain
Old Lighthouse

-------------------------------------------------

29.Twilight Sector of Blazing Iron

X / x7.52 / x1 / x5
LAYER 6 SECTOR
REFINE SECTOR

shield / cannons 
shirt / earing / shoulders







Zone 51
The Lost Expedition

30.Dark Sector of Blazzing Copper

X / x6.0 / x1 / x5
LAYER 6 SECTOR
REFINE SECTOR

shield / helm
trousers / cloak / gloves







Fenia`s Cloister
Black Rambart

31.Twilight Sector of Glittering Iron

X / x7.57 / x3 / x4
LAYER 6 SECTOR
REFINE SECTOR

? / ?
wand / ring / helm








Abandoned Excavation
Solitary Fortess



32.Twilight Sector of Blazing Gold

X / x7.0 / x1 / x5
LAYER 6 SECTOR
REFINE SECTOR

cannons / goblin
wrist / offhand / belt







Zone 51
Fenia`s Cloister




33.Dark Sector of Incinerating Tin

X / x6.3 / x1 / x5
LAYER 6 SECTOR
REFINE SECTOR
visor / shield
2h / 1h / neckles






Cinder Vale
Underwater Kingdom

34.Twilight Sector of Incinerating Chromium

X / x7.2 / x1 / x5
LAYER 6 SECTOR
REFINE SECTOR

visor / artillery
wand / ring / helm


Metal Municipality
Cinder Vale

35. Twilight Sector of Incinerating Mercury

X / x7.8 / x1 / x5
LAYER 6 SECTOR
REFINE SECTOR

reactor / motor
armor / boots / paired weapons






Underwater Kingdom
Jungles of Mboa-Mboa

-------------------------------------------------

Legend:

X - blue drop
X - epic drop
X - legend drop
X - mythical drop
x7.2 / x1 / x5 - demons power / amount of drop / amount of curses

REFINE SECTOR - sector where drop only items for refine upgrade, u cannot wear it.
LAYER 4 SECTOR - sector that drop layer 4 ship parts
LAYER 5 SECTOR - sector that drop layer 5 ship parts
LAYER 6 SECTOR - sector that drop layer 6 ship parts









 

 

Allods list:

Abandoned Excavation

Astral Retreat

Black Rampart

Cindervale

Clear Mountain

Enoch Isle

Fenia`s Cloister

Glacial Chamber

Jungles of Mboa-Mboa

Kjoltmark

Koch Itzmahl

Land of the Thousand Wings

Old Lighthouse

Metal Municipality

Rotswamp

Solitary Fortress

The Dark Carnival

The Lost Expedition

Underwater Kingdom

Webwarden Pass

White 17

White Mountain

Zone 51

 

 



 

 

 

 

 

 

Koch Itzmahl

 

 





Leono





Make sure to pull and kill the 2 Lion pulls first.
The boss will target a random party member with a Bleed dot, this can hit quite hard.
When boss dies, healers should keep healing party members if they have this Bleed.







 

Blood berry




Gives a stacking debuff to all party members. Party takes periodic damage based on the number of stacks.
Randomly targets a party member with a Debuff. This can 1 shot a party member. This is purifiable.









Cayman

















 
This boss needs to be kited at maximum range. If he catches you he will perform a permanent knockdown which cannot be gotten out of. Each attack he does adds a stack, at 10 stacks you die.











Seven fingered Shishk


















The boss will drop a green "bomb". Move away from this as it does massive damage when it explodes.

When the boss targets himself he will turn all party members in Cats. At this point you MUST run as you spawn a violet circle which does high damage if you stay in it.

When he spawns Tigers (circa 25%), they must be picked up by the tank and dps'ed down ASAP.






White Mountain

 




Bonesaw



This boss spawns ranged Goblins. They are immune to damage. Ignore them and DPS the boss.













Potbelly & Crunchy




These Ogres need to be separated. Tank should pull Potbelly to one side and dps'ers pull Crunchy to the other side.

If you don't separate them they gain stacks which greatly increase their damage.












Kazhetan



This boss has a damage immunity shield until you kill the 3 pulls with Treant's before it.

The boss is random aggro. When adds spawn the party must DPS the Treant ASAP. It heals the boss if they come into contact.










I`do-lo


You need kill 27 goblin before boss or they will aggro with the boss.

He will randomly fear party members. It is best if the tank keep him near the Dragon's Mouth.

Sometimes something goes wrong and the boss will build a debuff on you. This spreads to all within 10yards. If you receive 100 stacks you die. Holy shield can remove tese stacks. If your DPS is to low to kill the boss before 100 stacks, try to use pets to tank or similar at the beginning to prevent stacks.








Solitary Fortess

 

 





Yasskul Flach






This boss spawns fire on the ground. All party members should move out of this as it inflicts high damage.










Negus Minhotep



This boss can do an AOE stun so best for the party to spread out.














Negus Haifa



The boss will target himself and a green cloud starts forming around him. Move away from the boss as this attack can do massive damage, it is capable of 1 shotting.

After this he will spawn Snake adds. Tank should pick these up and AOE under the boss.










Negus Zirach



This boss spawns Elemental adds. Tank should pick these up and party should AOE them under the boss.

Always have a Snake (see egg above) activated to help DPS.

Boss will spawn a TK pull effect on a player that pulls party members. Move away from this fast as it does massive damage, capable of 1 shotting.








White 17

 

 





Distemper


Ignore the adds, just do max DPS on the boss.














Venomlisk


This bosses damage increases over time so DPS as fast as possible. Also, the boss does a frontal "cleave" style attack, tank should turn this boss away from the party.













Thumper


Kill the adds first as they boost the bosses damage.

When the boss TK pulls the party, run away as he will do a large series of AOE attacks.













Normarkh Ebol




Try to stay out of the Ice circles. Keep closer to the boss to gain damage reduction from his attacks.















Glacial Chamber

 



Cold



This boss most be summoned in the Stone Circle shown above. This can only be done once you have 25 stacks of the Buff. Each Wolf killed grants 1 stack.

This boss will spawn a Violet ring around himself. Do NOT DPS during this phase as damage is reflected, including DOTs that are already on the boss.









Gulper




Try to fight this boss on the Icy areas instead of in the water. Ignore the adds. Adds can put a debuff on a party member that stops them moving or using any skills.













Glaciergrowl




Icy Totems spawn over time. These must be DPS'ed fast as they heal the boss.

Max DPS on the boss as he gains increased damage over time.











Yaver Arteia




Kill the adds ASAP. The tank should pick these up when they spawn.

All party members should move from his Icy AOE.












Webwarden Pass

 




Black Widow




He will periodically target one of the Spiders in the area. If this Spider isn't killed fast it turns into lots of little spiders. This is bad.

If party DPS is high enough you can ignore the adds.









Evsey Volkov



You have 30min to find and kill him. After 30min he disappears.

Standard tank and spank boss. Occasionally fears once he turns into a Werewolf. 










Zlobinya Yadow

 



Always kill the boss first. If the Spider add dies first the boss will enrage, inflicting massive damage.














Black Venom




Periodically spawns adds. These normally target the healer. They are immune to damage.

Periodically does an AOE fear.

Periodically targets a random party member and throws an AOE poison on the ground. This does high damage. All party members should move from it.









Abandoned Excavation





Fusewwrench





Make sure to kill all the Goblins in the area first, including in the 3 huts.

This boss is a DPS race. He gains stacks over time which heal him. If your DPS is to low, you won't be able to kill him.

BOMB



You need to escort Daddy Kabeng so he will blow up the rock formation before the 2nd boss.













Stach the Quick Pick

 




This boss randomly blinds and randomly turns party members into crabs.

















Stonegnawager


This boss spawns adds over time. Tank should pick them up and party AOE them under the boss.













BOMB





You need to escort Daddy Kabeng so he will blow up the rock formation before the 4th boss.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ghim the Greedy


This boss can do high AOE damage. Party should spread out and not stay near the boss.














Astral Retreat 

 




 

 

 

Issydess



This boss spawns Scorpion adds. The tank should pick these up and party AOE them under the boss.















Horatrix



Randomly throws acid on the floor, try and stay out of this.

 

 

 

 

 

 

 

 

 

 

 

 

Rattler



Will randomly fear party members and AOE.














Mirage



The boss will disappear and spawn 3 adds twice during the fight. Always DPS the assassin first. Works best if these adds can be grouped up and be AOE DPS'ed.













Rotswamp




Echidna


This boss has a Holy Shield effect making him immune to damage. To remove this you need to kill 5 Hydra's in the surrounding area.

It is best to kill the 2 eyes near Echidna before pulling the boss.

He spawns aoe Acid. Party members should stay out of this.










Euriala & Stheno



Only one of these bosses needs to die. Advisable to DPS Euriala and not bother DPS'ing Stheno.

When Euriala gains the Holy Shield type effect, stop DPS.

Random party member will receive a Bleed. This can be cancelled by walking into the fire that is spawned.

Healers should check for Bleed debuff and heal after bosses die.






Old Masker


The boss targets MASSIVELY reduced damage. He will spawn Slug adds periodically. Tank should taunt and take these to the boss. When one dies UNDER the boss, the boss loses HP.













Venomwing


When Boss puts a Purple Dragon Head debuff on himself he is about to AOE, try and run away or break line of sight using the trees. His AOE fire hits hard, harder the closer you are.

When the add is spawned, the boss becomes immune to damage. DPS the add.









Land of the Thousand Wings




Olivia the Temptress


Will periodically spawn Poison in the area. Avoid this as it can hit hard.














Siverwing






Silverwing will perform a TK pull effect on party members before summoning a Tornado. This Tornado can 1 shot people so run away.








Venomlasher



This bosses damage increases over time so it is somewhat of a DPS race.

He will randomly put a debuff on a party member, which looks like a green circle underneath them. Run to the boss as this explodes and increases the damage of party members near by.









Qual the Stormbringer


This boss will periodically put a debuff on a party member, it shares the same icon as Plague of Mending. If this isn't purified or removed by use the vase you die.

The boss will become invulnerable and summon an add (Silverwing) twice during the fight. Kill the add and Qual can become damaged once more.

Qual performs a knock back attack. The tank should tank him with his back against the wall else this attack can knock people off the Allod.






Clear Mountain




 

 

 

 

Auntie Agatha


Auntie Agatha is a tank and spank fight. During the fight she will spawn Owl adds that increase her damage. If you have high DPS, just kill Agatha otherwise kill the Owls ASAP.















Vladislav the Cruel





Vlad has 2 adds - Alex and Ivan.

Alex is CC'ed, preferably by Icy Grave, Debilitating Plaque, Lullaby or Hypnosis.

DPS should focus Ivan first.

We aware that Vlad does a 360 degree AOE melee attack that hits hard.







Procopius


This boss is random aggro. During the fight he will spawn Ghoul adds. These need to be AOE'ed down fast.

He will also spawn Firewalls.











Jaromir


This boss is basically tank and spank. During the fight he will spawn 2 Elementals - kill these before finishing the boss.
















Kjoltmark




 
 

 

Savage


This bosses damage increases over time.

At 20% he will start performing a HEAVY AOE attack, this attack is capable of 1 shotting. Tank should consider kiting from 25%












Goor'Maan


There are several adds with this boss. Party should ignore these adds and concentrate all DPS on the boss.













Sharpclaw


This boss will periodically disappear, which resets aggro.

The tank needs to pic this up when it reappears.

When he spawns blue spots on the ground, move out of them as they "pulse" and inflict AOE damage.









Krank'siss


When he spawns a purple/violet circle under him, someone should try and knock him down (smite, pally charge, etc) as this stops him activating the little baby adds.

When he spawns the big demon add, the tank should pic this up and party continue DPS on the boss.










The Dark Carnival




 

 

   

Boss on ship:

Red Beard



Every time a Ghost Pirate is killed Red Beard gains a damage increase and gains increased armour.
If the tank and/or healer are competent, this boss can be AOE'ed.












Bosses from quests:


There are 3 Quest NPC's in the "camp". Each 1 can give 1 of 2 quests. Once completed, the NPC will give you access to a Boss.

Calefaction

Spawns Red Mist. This mist explodes and deals high damage.

Will put a "bomb" debuff on a random party member. That person should move away from the party before it explodes. This causes significant damage.

Inflicts a debuff on all party members, increasing Fire damage taken. This is purifiable.








Arakam


Boss will spawn adds. Adds can hit quite hard and should be focused when they spawn.

Once the boss starts spawning purple stuff on the ground the tank will need to kite.












Bejewelled Harlequin


The Boss will spawn clone. All DPS should focus the boss while tank kites the boss and clones.

Boss will perform an AOE knockback that can do huge physical damage, thus is dodge able. He does this after targeting himself.

Also you can receive debuff which inflicts periodic damage and makes you unable to move. This is purifiable.













Old Lighthouse




 

 
   

Zavid Ushkuynikov


This boss will periodically disarm the tank (PvP trinket = Win).

He will perform a large range TK pull effect. Party must run from this ASAP or someone receives high periodic damage.











Zip the Seaborn & Yaskul the Jolly Roger


Do NOT DPS Yaskul until Zip is dead. If you do, you will be feared for every attack (so a DOT will keep you constantly feared until it fades).

Watch out for the Bomber adds as they explode and deal high damage.












Sturdy Door



This boss will spawn Orc adds. The party should stack up on the door and AOE the adds with the boss.












Feint the Greedy

Welcome to the buggiest boss in Allods. Rejoice as he disappears through the ceiling, drops a bomb and wipes your party. Such a fun boss.

This boss constantly moves, stopping only briefly to shoot at a random party member (which hurts) or drop a bomb.

The bombs MUST be disarmed or there is a high chance that you will all get 1 shot.

He will spawn Dog adds. The tank should AOE them down while the rest of the party focus on the boss and the bombs.





Enoch Isle









All party members start this Allod with a debuff that reduces damage inflicted by them.

Target a Cow or Deer and use the  'Z' skill to eat it. If you kill one of the humanoids you will receive a buff that makes you stronger (see below). 



 

 

 

 

 

 

 

Darkness


During this fight the boss will spawn Wolf adds. If you have high party DPS just kill the boss otherwise you will need to kill the adds.









Paul de Doucer



This boss will spawn pools of blood. Party members need to avoid this as they can hit hard.

He will also spawn Bats. Just like with the first boss, if you have high Party DPS, kill the boss. If not, kill the adds.





Large frog


The Frog NPC has an option to Kiss it. Once done it turns into the boss. This boss will periodically spawn Frog adds. These need to be AOD'ed down fast.

I would recommend doing this boss last as it is considerably harder than the last boss.






Luth the Meager


Luth has a wolf add, Jacob. Jacob can be CC'ed and it is advisable to Icy Grave/Debilitating Plaque this add for the length of the fight.

At 30%, Luth becomes a Werewolf and as increased damage.






Zone 51




 

 

Scar


Arandom party member receive 'rhino debuff' and a yellow arrow on their head.
This will also spawn a rhino add.

The party should keep dps on the boss but spread out. The person with the debuff needs to run under the boss and wait until the rhino charge, this causes the boss to lose 10%. Be aware that the boss performs AOE attacks.



Krakh



This boss has 4 adds. 1 a Psi, 1 a Warrior, 1 a Healer and 1 Mage. If you can, CC 2-3 of them and focus 1 at time. Once they hit 15% they become CC'ed until all 4 adds are defeated. Stop DPS at 15%

Once all are at 15% they will help you fight the boss. The boss is random aggro.






Mite


Throughout the fight the tank will receive stacks that increase the damage he takes. If you have someone who can taunt you can reset these stack. If you don't you can have the tank kite boss with a speed potion or speed trinket when the boss starts to deal massive damage.
At 30% the boss becomes slow.







Normakh Sadaffee


Throughout the whole fight the boss inflict high damage so keep DPS him.
If he targets himself he will perform either a large AOE poison attack or drop poison canisters that explode and inflict high damage.
When you get the boss down to 50% he will change forms, which heals to 100% and resets all debuffs.
He will periodically drop green balls. These can be collected and stack to a maximum of 10. Each stack increases your heals or damage.




The Lost Expedition



 

 

 

 

Mamba




This boss will spawn 2 adds twice during the fight.
The party should DPS Venomfang and CC lock/perma CC Sharpfang . This is important as Sharpfang can heal the boss.

Only the tank should stay near the boss as he gives out a poison periodic damage debuff. This hits relatively hard.







Capa


At around 60% the boss will keep trying to cast at the Tank. This debuff can 1 shot him. The Tank should avoid this by kiting the boss around the tree.
Other party member can stay in place and DPS but must remember to avoid the stain on ground as it does massive damage.








Bighorn


All party members should stack on the boss. 
Ignore the adds, just DPS.











Natasia Zhmurova

This boss has 2 phases.
Phase 1:The party should spread around boss. She will target a random party member and throw a meteor at them. Run away from this spot to avoid the meteor and it's massive damage.
Phase 1 will end when the boss changes all party members into a pig  
Phase 2:The Tank needs to kite boss around the tree. This is to reduce the amount of attacks and to remove stacks from the boss that increases her damage.
Don't stay in violet spot as it inflicts high damage.
Don't go into the water, as this resets the boss.
Healers be aware that this boss has high wound complexity.




Fenia`s Cloister



 

 

 

Pawpads



This boss will periodically fear the tank. It is advisable to tank this boss by the rock face/wall.










Lagoda Vereskova


Party members should split up to prevent receiving AOE damage from the boss.










Broda the Merciless



Pretty much a tank and spank. Periodically will target sell and perform a high hitting "whirlwind" spin attack. Move away from this.












Fenia


Periodically spawns adds. They are capable of full healing the boss. Either full dps the add and use temporary CCs, such as fear and blind, to prevent the heal or use a perma-cc like Icy Grave.

When boss spawns the Tornado, run away as this inflicts heavy AOE damage.









Black Rampart




 

 

 

 

Zuul


The boss performs an AOE poison attack to all that are close to him. This inflicts a poison-based DOT.

This DOT is purifiable.








Bonesharpener

This boss has 2 phases.

Phase 1: He will inflict damage to all within the party. Just survive this while DPS'ing the boss.
Phase 2: Just tank and spank.

He will periodically change between these 2 phases.

Kuth'kuld


Periodically spawns adds. You can either kill or just DPS boss and have the tank kite them.

Boss does a random target AOE. Avoid this by running away as it is capable of 1 shotting.








Krixx'miz

To be confirmed due to patch changing the boss and I haven't been back since.



Cinder Vale





 

 

 

 

Kuzmich



This boss needs to be kited. If he stays in the same place he will randomly target someone with this debuff
Which inflicts reasonable damage.

Oakstalk


The tree gets the Smoldering Fire buff (see above) over time. He performs a large range AOE (circa 40 yards) which hits harder, depending on how many stacks he has.
DPS HARD!!!

Woulph


The tank should stand face to face with this boss. The rest of the party should stand on his tail.

He will get a buff, when you see this, run away (circa 20 yards) and, as soon as it fades, run back to his tail. If you don't run away he will perform an AOE which will probably kill you. If you don't run back fast enough he will perform a charge which will probably kill you.





Fireborn


This boss has a large orange circle underneath him. Party members should not stand in this as it inflicts high damage.
He will periodically throw a Prison of Fire on a party member.
This must be DPS'ed down fast or the person trapped within will die.
Additionally, after a period of time after spawning the Prison he will start to absorb damage.
It is best not to use DOTs on this boss or control them through timing of his Reflecting Shield, because even a Cleansing Flame is capable of 1 shotting a tank in 4 million HP. So, don't do that :-)




Underwater Kingdom





 

 

 

 

Cordelia


The party should spread out as this boss will random put a violet debuff on a party member that inflicts periodic AOE damage. This can be removed by Holy Shield.

Goldscale



This boss will enter a Holy Shield effect where it reflects damage. Don't DPS during this or you will probably die.

Blackmarin

This boss has 2 phases.
During phase 1, he will periodically shot red balls at all party members. This hit extremely high and are able to 1 shot (though, probably won't 1 shot the tank).
At 50% he enters phase 2 and spawns pools.
These heal him. If he reaches 51% HP he will start firing the red balls again. You don't want that to happen.

King Siltsorrow


Tank and spank except he randomly put people in bubbles.
These need to be destroyed ASAP as they inflict reasonable periodic damage.
Kill the adds.

Metal Municipality















Negus Mengulis


This boss periodically spawns pools of acid on the party members, move out of these ASAP as they inflict reasonable damage.

Boss spawn adds at 70%, 50% and 20% of his HP. During this time, you will notice this debuff
So, do NOT heal. It is best to use Warden Grip or TK pull to group these mobs and AOE them down fast. They are quite squishy.

MLRS-07

Pretty much a tank and spank fight. The boss will randomly target a party member. This is clear as a HUGE cross-hair appears on your toon. You need to move away from where you were standing (circa 20 yards) or you will likely get 1 shot.

BOSS REMOVED IN 4.0 PATCH









Rowdy Raja

This boss has a couple of hard AOE attacks. It is advisable that the tank kites the boss and all other DPS are ranged.













Bubbah Two Fingers


Pretty much a tank and spank, except.
This makes tanking difficult once the stacks reach around 25 so DPS hard.
If you have this debuff, move away from other party members.

Gire the Merciless


He has a random target ability which inflicts high damage. To prevent this try and break LoS.

He periodically spawns adds, these will usually auto target the healer due to heal aggro. Tank should pic these up ASAP.








Elites:

Blue Dog Handler



HARD single target DPS on the Dog Handler. CC the adds. Dog handler inflicts increased damage for each dog that dies.









 Lumbering Monstrosity




Hard DPS. His debuff will likely kill someone unless the healer is competent.












Jungles of Mboa-Mboa



 

 

 

 

SS'tereth





SS'tereth has an add called Paw Paw. During the fight, SS'tereth spawns a bone as shown above, on a random party member. This bone prevents the use of any skills EXCEPT throwing the bone (a "Z" skill).
At this point Paw Paw charges. He performs a knock down and adds a stack, similar to Cayman.
Throw the bone to another party member.
Clue: Try spam throwing the bone























Deth'ak



Periodically fears the tank. The tank should pull the boss to a wall and tank from there.  Other than that, he is tank and spank.









Mossvine Stoneshaper



This boss is pretty much tank and spank. He periodically throws a rock at the party member the furthest away from him. This hits really hard and is capable of 1 shotting.
At 70% he starts splitting, splitting into 2 of the elementals from the pull before the boss. When each of those die they turn into 3 more smaller elementals.
Once all are dead a chest spawns with your loot.

 

 

 

 

Ed'khil






This boss hits quite hard but hits harder and harder throughout the fight. This is a legitimate DPS race.
He periodically stops attacking the tank, targets himself and performs an AOE attack that hits hard and gives him the following boss:

Kiting is a good idea :-)
 

  


Copyright reserved by Marudka
added screens with gear from http://allodov.net
Thanks for help Kamil and Andy :-)

Enjoy 

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