1.Light sector of Dull Mercury
XX / x4.1 / x1 / x0
LAYER
4 SECTOR
Koch Itzmahl
Solitary
Fortress
2.Light sector of Dull Lead
XX
/ x4.1 / x1
/ x0
LAYER 4 SECTOR
LAYER 4 SECTOR
Webwarden Pass
White
Mountain
3.Light sector of Dull Sulfur
XX
/ x4.1 / x1
/ x0
LAYER 4 SECTOR
LAYER 4 SECTOR
Koch Itzmahl
The Dark
Carnival
-------------------------------------------------
4.Light sector of Dull Phosphorus
XX
/ x4.75 / x1
/ x0
LAYER 4 SECTOR
LAYER 4 SECTOR
shield / visor
shirt / earing / shoulders
shirt / earing / shoulders
White 17
Solitary
Fortess
-------------------------------------------------
5.Light sector of Dull Chromium
XX / x4.9 / x1 / x0
LAYER 4 SECTOR
Glacial Chamber
The Dark
Carnival
-------------------------------------------------
6.Light sector of Brilliant Silicon
XXX / x4.75 / x1 / x1
LAYER 4 SECTOR
REFINE
SECTOR
Webwarden Pass
Astral
Retreat
-------------------------------------------------
7.Stormy sector of Dull Phosphorus
XXX
/ x5.25 / x2
/ x0
LAYER 5 SECTOR
LAYER 5 SECTOR
visor
/ turbine
2h / neckles / 1h
2h / neckles / 1h
Webwarden Pass
Abandoned
Excavation
-------------------------------------------------
8.Light sector of Brilliant Copper
XXX
/ x4.71 / x1
/ x1
LAYER 4 SECTOR
LAYER 4 SECTOR
REFINE
SECTOR
Glacial Chamber
Rotswamp
-------------------------------------------------
9.Stormy sector of Brilliant Mercury
XXX
/ x5.2 / x2 / x1
LAYER 5 SECTOR
LAYER 5 SECTOR
REFINE
SECTOR
goblin
/ turbine
wand / ring / helm / xbow / bow
wand / ring / helm / xbow / bow
Clear Mountain
Kjoltmark
-------------------------------------------------
10.Stormy sector of Brilliant Iron
XXX
/ x5.4 / x2 / x1
LAYER 5 SECTOR
LAYER 5 SECTOR
REFINE
SECTOR
Land of the Thousand Wings
Webwarden
Pass
-------------------------------------------------
11.Stormy sector of Brilliant Copper
XXX
/ x5.8 / x2 / x1
LAYER 5 SECTOR
LAYER 5 SECTOR
REFINE
SECTOR
Astral Retreat
Rotswamp
-------------------------------------------------
12.Stormy sector of Dull Chromium
XXX
/ x5.85 / x2 / x0
LAYER 5 SECTOR
LAYER 5 SECTOR
scaner
/ helm
shield / earing / ring / offhand
shield / earing / ring / offhand
Land of the Thousand Wings
Webwarden
Pass
-------------------------------------------------
13.Dark sector of Glittering Mercury
XXX
/ x6 / x3 / x3
LAYER 6 SECTOR
REFINE
SECTOR LAYER 6 SECTOR
Enoch Isle
Solitary
Fortress
-------------------------------------------------
14.Dark sector of Brilliant Silver
XXX
/ x6.2 / x3 / x1
LAYER 6 SECTOR
REFINE
SECTORLAYER 6 SECTOR
Old Lighthouse
Clear
Mountain
-------------------------------------------------
15.Light sector of Glittering Iron
XX
/ x5.4 / x1 / x3
LAYER 4 SECTOR
REFINE
SECTORLAYER 4 SECTOR
Glacial Chamber
Dark
Carnival
-------------------------------------------------
16.Stormy sector of Glittering Silver
XX
/ x5.25 / x2 / x3
LAYER 5 SECTOR
REFINE
SECTORLAYER 5 SECTOR
Rotswamp
Old
Lighthouse
-------------------------------------------------
17.Dark sector of Glittering Copper
XX
/ x6.75 / x3 / x3
LAYER 6 SECTOR
REFINE
SECTORLAYER 6 SECTOR
shield / visor
armor/ boots / paired
Old Lighthouse
Enoch
-------------------------------------------------
18.Light sector of Glittering Tin
XX
/ x4.2 / x1 / x3
LAYER 4 SECTOR
REFINE
SECTORLAYER 4 SECTOR
motor
/ reactor
wrist / offhand / belt
wrist / offhand / belt
Dark Carnival
Astral
Retreat
-------------------------------------------------
19.Dark sector of Glittering Tin
XX
/ x6.85 / x3 / x3
LAYER 6 SECTOR
REFINE
SECTORLAYER 6 SECTOR
While 17
Glacial
Chamber
20.Dark sector of Dull Arsenic
XX
/ x6.85 / x3 / x0
LAYER 6 SECTOR
LAYER 6 SECTOR
REFINE
SECTOR
Dark Carnival
Abandoned Exvacation
-------------------------------------------------
21.Dark sector of Brilliant Chromium
XX / x6.9 / x3 / x1
LAYER 6 SECTOR
LAYER 6 SECTOR
REFINE
SECTOR
Glacial Chamber
Kjoltmark
-------------------------------------------------
22.Dark sector of Sparkling Phosphorus
X / x6.6 / x3 / x4
LAYER 6 SECTOR
REFINE
SECTOR
Solitary Fortess
Kjoltmark
-------------------------------------------------
23.Dark sector of Sparkling Lead
X / x6.15 / x3 / x4
LAYER 6 SECTOR
REFINE
SECTOR
visor
/ artilerry
trousers / cloak / gloves
trousers / cloak / gloves
White Mountain
Old
Lighthouse
-------------------------------------------------
24.Dark sector of Sparkling Gold
X / x6.0 / x3 / x4
LAYER 6 SECTOR
REFINE
SECTOR
turbine
/ goblins
wrist / offhand / belt
wrist / offhand / belt
Rotswamp
Clear Mountain
-------------------------------------------------
25.Twilight sector of Sparkling Chromium
X / x7.1 / x3 / x4
LAYER 6 SECTOR
REFINE
SECTOR
Koch Itzmahl
Land of the
Thousand Wings
-------------------------------------------------
26.Dark sector of Sparkling Lead
X / x6.0 / x3 / x4
LAYER 6 SECTOR
REFINE
SECTOR
motor
/ reactor
2h / neckles / 1h
2h / neckles / 1h
Glacial Chamber
Old
Lighthouse
-------------------------------------------------
27.Twilight sector of Sparkling Silver
X / x7.3 / x3 / x4
LAYER 6 SECTOR
REFINE
SECTOR
Abandoned Excavation
Old
Lighthouse
-------------------------------------------------
28.Twilight sector of Sparkling Gold
X / x7.0 / x3 / x4
LAYER 6 SECTOR
REFINE
SECTOR
White Mountain
Old
Lighthouse
-------------------------------------------------
29.Twilight Sector of Blazing Iron
X / x7.52 / x1 / x5
LAYER 6 SECTOR
REFINE
SECTOR
Zone 51
The Lost
Expedition
30.Dark Sector of Blazzing Copper
X / x6.0 / x1 / x5
LAYER 6 SECTOR
REFINE
SECTOR
Fenia`s Cloister
Black
Rambart
31.Twilight Sector of Glittering Iron
X / x7.57 / x3 / x4
LAYER 6 SECTOR
REFINE
SECTOR
Abandoned
Excavation
Solitary
Fortess
32.Twilight Sector of Blazing Gold
X / x7.0 / x1 / x5
LAYER 6 SECTOR
REFINE
SECTOR
cannons / goblin
wrist / offhand / belt
Zone 51
Fenia`s
Cloister
33.Dark Sector of Incinerating Tin
X / x6.3 / x1 / x5
LAYER 6 SECTOR
REFINE
SECTOR
visor
/ shield
2h / 1h / neckles
2h / 1h / neckles
Cinder Vale
Underwater
Kingdom
34.Twilight Sector of Incinerating Chromium
X / x7.2 / x1 / x5
LAYER 6 SECTOR
REFINE
SECTOR
visor / artillery
wand / ring / helm
Metal Municipality
Cinder Vale
35. Twilight Sector of Incinerating Mercury
X / x7.8 / x1 / x5
LAYER 6 SECTOR
REFINE
SECTOR
reactor
/ motor
armor / boots / paired weapons
armor / boots / paired weapons
Underwater
Kingdom
Jungles of
Mboa-Mboa
-------------------------------------------------
Legend:
X - blue drop
X
- epic drop
X
- legend drop
X
- mythical drop
x7.2 / x1 / x5 - demons power / amount of drop / amount of curses
LAYER 4 SECTOR - sector that drop layer 4 ship parts
LAYER 5 SECTOR - sector that drop layer 5 ship parts
LAYER 6 SECTOR - sector that drop layer 6 ship parts
LAYER 5 SECTOR - sector that drop layer 5 ship parts
LAYER 6 SECTOR - sector that drop layer 6 ship parts
Allods list:
Abandoned Excavation
Astral Retreat
Black Rampart
Cindervale
Clear Mountain
Enoch Isle
Fenia`s Cloister
Glacial Chamber
Jungles of Mboa-Mboa
Kjoltmark
Koch Itzmahl
Land of the Thousand Wings
Old Lighthouse
Metal Municipality
Rotswamp
Solitary Fortress
The Dark Carnival
The Lost Expedition
Underwater Kingdom
Webwarden Pass
White 17
White Mountain
Zone 51
Koch Itzmahl
Leono
Make sure to pull and kill the 2 Lion pulls first.
The boss
will target a random party member with a Bleed dot, this can hit quite hard.
When boss
dies, healers should keep healing party members if they have this Bleed.
Blood berry
Gives a stacking debuff to all party members. Party takes periodic damage based on the number of stacks.
Randomly
targets a party member with a Debuff. This can 1 shot a party member. This is
purifiable.
Cayman
This boss needs to be kited at maximum range. If he catches you he will perform a permanent knockdown which cannot be gotten out of. Each attack he does adds a stack, at 10 stacks you die.
Seven fingered Shishk
The boss
will drop a green "bomb". Move away from this as it does massive
damage when it explodes.
When the
boss targets himself he will turn all party members in Cats. At this point you
MUST run as you spawn a violet circle which does high damage if you stay in it.
When he
spawns Tigers (circa 25%), they must be picked up by the tank and dps'ed down ASAP.
White Mountain
Bonesaw
This boss
spawns ranged Goblins. They are immune to damage. Ignore them and DPS the boss.
Potbelly & Crunchy
These Ogres
need to be separated. Tank should pull Potbelly to one side and dps'ers pull
Crunchy to the other side.
If you don't
separate them they gain stacks which greatly increase their damage.
Kazhetan
This boss
has a damage immunity shield until you kill the 3 pulls with Treant's before
it.
The boss is
random aggro. When adds spawn the party must DPS the Treant ASAP. It heals the
boss if they come into contact.
I`do-lo
You need
kill 27 goblin before boss or they will aggro with the boss.
He will
randomly fear party members. It is best if the tank keep him near the Dragon's
Mouth.
Sometimes
something goes wrong and the boss will build a debuff on you. This spreads to
all within 10yards. If you receive 100 stacks you die. Holy shield can remove
tese stacks. If your DPS is to low to kill the boss before 100 stacks, try to
use pets to tank or similar at the beginning to prevent stacks.
Solitary Fortess
Yasskul Flach
This boss
spawns fire on the ground. All party members should move out of this as it
inflicts high damage.
Negus Minhotep
This boss
can do an AOE stun so best for the party to spread out.
Negus Haifa
The boss
will target himself and a green cloud starts forming around him. Move away from
the boss as this attack can do massive damage, it is capable of 1 shotting.
After this
he will spawn Snake adds. Tank should pick these up and AOE under the boss.
Negus Zirach
This boss
spawns Elemental adds. Tank should pick these up and party should AOE them
under the boss.
Always have
a Snake (see egg above) activated to help DPS.
Boss will
spawn a TK pull effect on a player that pulls party members. Move away from
this fast as it does massive damage, capable of 1 shotting.
White 17
Distemper
Ignore the
adds, just do max DPS on the boss.
Venomlisk
This bosses
damage increases over time so DPS as fast as possible. Also, the boss does a
frontal "cleave" style attack, tank should turn this boss away from
the party.
Thumper
Kill the
adds first as they boost the bosses damage.
When the
boss TK pulls the party, run away as he will do a large series of AOE attacks.
Normarkh Ebol
Try to stay
out of the Ice circles. Keep closer to the boss to gain damage reduction from
his attacks.
Glacial Chamber
Cold
This boss
most be summoned in the Stone Circle shown above. This can only be done once
you have 25 stacks of the Buff. Each Wolf killed grants 1 stack.
This boss
will spawn a Violet ring around himself. Do NOT DPS during this phase as damage
is reflected, including DOTs that are already on the boss.
Gulper
Try to
fight this boss on the Icy areas instead of in the water. Ignore the adds. Adds
can put a debuff on a party member that stops them moving or using any skills.
Glaciergrowl
Icy Totems
spawn over time. These must be DPS'ed fast as they heal the boss.
Max DPS on
the boss as he gains increased damage over time.
Yaver Arteia
Kill the
adds ASAP. The tank should pick these up when they spawn.
All party
members should move from his Icy AOE.
Webwarden Pass
Black Widow
He will
periodically target one of the Spiders in the area. If this Spider isn't killed
fast it turns into lots of little spiders. This is bad.
If party
DPS is high enough you can ignore the adds.
Evsey Volkov
You have
30min to find and kill him. After 30min he disappears.
Standard
tank and spank boss. Occasionally fears once he turns into a Werewolf.
Zlobinya Yadow
Always kill
the boss first. If the Spider add dies first the boss will enrage, inflicting
massive damage.
Black Venom
Periodically
spawns adds. These normally target the healer. They are immune to damage.
Periodically
does an AOE fear.
Periodically
targets a random party member and throws an AOE poison on the ground. This does
high damage. All party members should move from it.
Abandoned Excavation
Fusewwrench
Make sure to kill all the Goblins in the area first, including in the 3 huts.
This boss
is a DPS race. He gains stacks over time which heal him. If your DPS is to low,
you won't be able to kill him.
BOMB
You need to
escort Daddy Kabeng so he will blow up the rock formation before the 2nd boss.
Stach the Quick Pick
This boss
randomly blinds and randomly turns party members into crabs.
Stonegnawager
This boss
spawns adds over time. Tank should pick them up and party AOE them under the
boss.
BOMB
Ghim the Greedy
This boss
can do high AOE damage. Party should spread out and not stay near the boss.
Astral Retreat
Issydess
This boss
spawns Scorpion adds. The tank should pick these up and party AOE them under
the boss.
Horatrix
Randomly
throws acid on the floor, try and stay out of this.
Rattler
Will
randomly fear party members and AOE.
Mirage
The boss
will disappear and spawn 3 adds twice during the fight. Always DPS the assassin
first. Works best if these adds can be grouped up and be AOE DPS'ed.
Rotswamp
Echidna
This boss
has a Holy Shield effect making him immune to damage. To remove this you need
to kill 5 Hydra's in the surrounding area.
It is best
to kill the 2 eyes near Echidna before pulling the boss.
He spawns
aoe Acid. Party members should stay out of this.
Euriala & Stheno
Only one of
these bosses needs to die. Advisable to DPS Euriala and not bother DPS'ing
Stheno.
When
Euriala gains the Holy Shield type effect, stop DPS.
Random
party member will receive a Bleed. This can be cancelled by walking into the
fire that is spawned.
Healers
should check for Bleed debuff and heal after bosses die.
Old Masker
The boss
targets MASSIVELY reduced damage. He will spawn Slug adds periodically. Tank
should taunt and take these to the boss. When one dies UNDER the boss, the boss
loses HP.
Venomwing
When Boss
puts a Purple Dragon Head debuff on himself he is about to AOE, try and run
away or break line of sight using the trees. His AOE fire hits hard, harder the
closer you are.
When the
add is spawned, the boss becomes immune to damage. DPS the add.
Land of the Thousand Wings
Olivia the Temptress
Will
periodically spawn Poison in the area. Avoid this as it can hit hard.
Siverwing
Silverwing
will perform a TK pull effect on party members before summoning a Tornado. This
Tornado can 1 shot people so run away.
Venomlasher
This bosses
damage increases over time so it is somewhat of a DPS race.
He will
randomly put a debuff on a party member, which looks like a green circle
underneath them. Run to the boss as this explodes and increases the damage of
party members near by.
Qual the Stormbringer
This boss
will periodically put a debuff on a party member, it shares the same icon as
Plague of Mending. If this isn't purified or removed by use the vase you die.
The boss
will become invulnerable and summon an add (Silverwing) twice during the fight.
Kill the add and Qual can become damaged once more.
Qual
performs a knock back attack. The tank should tank him with his back against
the wall else this attack can knock people off the Allod.
Clear Mountain
Auntie Agatha
Auntie
Agatha is a tank and spank fight. During the fight she will spawn Owl adds that
increase her damage. If you have high DPS, just kill Agatha otherwise kill the
Owls ASAP.
Vladislav the Cruel
Vlad has 2
adds - Alex and Ivan.
Alex is CC'ed,
preferably by Icy Grave, Debilitating Plaque, Lullaby or Hypnosis.
DPS should
focus Ivan first.
We aware
that Vlad does a 360 degree AOE melee attack that hits hard.
Procopius
This boss
is random aggro. During the fight he will spawn Ghoul adds. These need to be
AOE'ed down fast.
He will
also spawn Firewalls.
Jaromir
This boss
is basically tank and spank. During the fight he will spawn 2 Elementals - kill
these before finishing the boss.
Kjoltmark
Savage
This bosses
damage increases over time.
At 20% he
will start performing a HEAVY AOE attack, this attack is capable of 1 shotting.
Tank should consider kiting from 25%
Goor'Maan
There are
several adds with this boss. Party should ignore these adds and concentrate all
DPS on the boss.
Sharpclaw
This boss
will periodically disappear, which resets aggro.
The tank
needs to pic this up when it reappears.
When he
spawns blue spots on the ground, move out of them as they "pulse" and
inflict AOE damage.
Krank'siss
When he
spawns a purple/violet circle under him, someone should try and knock him down
(smite, pally charge, etc) as this stops him activating the little baby adds.
When he
spawns the big demon add, the tank should pic this up and party continue DPS on
the boss.
The Dark Carnival
Boss on ship:
Red Beard
Every time
a Ghost Pirate is killed Red Beard gains a damage increase and gains increased
armour.
If the tank
and/or healer are competent, this boss can be AOE'ed.
Bosses from quests:
There are 3
Quest NPC's in the "camp". Each 1 can give 1 of 2 quests. Once
completed, the NPC will give you access to a Boss.
Calefaction
Spawns Red
Mist. This mist explodes and deals high damage.
Will put a
"bomb" debuff on a random party member. That person should move away
from the party before it explodes. This causes significant damage.
Inflicts a
debuff on all party members, increasing Fire damage taken. This is purifiable.
Arakam
Once the
boss starts spawning purple stuff on the ground the tank will need to kite.
Bejewelled Harlequin
Boss will
perform an AOE knockback that can do huge physical damage, thus is dodge able.
He does this after targeting himself.
Also you
can receive debuff which inflicts periodic damage and makes you unable to move.
This is purifiable.
Old Lighthouse
Zavid Ushkuynikov
This boss
will periodically disarm the tank (PvP trinket = Win).
He will
perform a large range TK pull effect. Party must run from this ASAP or someone
receives high periodic damage.
Zip the Seaborn & Yaskul the Jolly Roger
Do NOT DPS
Yaskul until Zip is dead. If you do, you will be feared for every attack (so a
DOT will keep you constantly feared until it fades).
Watch out
for the Bomber adds as they explode and deal high damage.
Sturdy Door
This boss
will spawn Orc adds. The party should stack up on the door and AOE the adds
with the boss.
Feint the Greedy
Welcome to
the buggiest boss in Allods. Rejoice as he disappears through the ceiling,
drops a bomb and wipes your party. Such a fun boss.
This boss
constantly moves, stopping only briefly to shoot at a random party member
(which hurts) or drop a bomb.
The bombs
MUST be disarmed or there is a high chance that you will all get 1 shot.
He will
spawn Dog adds. The tank should AOE them down while the rest of the party focus
on the boss and the bombs.
Enoch Isle
All party members start this Allod with a debuff that reduces damage inflicted by them.
Target a
Cow or Deer and use the 'Z' skill
to eat it. If you kill one of the humanoids you will receive a buff that makes
you stronger (see below).
Darkness
During this
fight the boss will spawn Wolf adds. If you have high party DPS just kill the
boss otherwise you will need to kill the adds.
Paul de Doucer
This boss
will spawn pools of blood. Party members need to avoid this as they can hit
hard.
He will
also spawn Bats. Just like with the first boss, if you have high Party DPS,
kill the boss. If not, kill the adds.
Large frog
The Frog
NPC has an option to Kiss it. Once done it turns into the boss. This boss will
periodically spawn Frog adds. These need to be AOD'ed down fast.
I would
recommend doing this boss last as it is considerably harder than the last boss.
Luth the Meager
Luth has a
wolf add, Jacob. Jacob can be CC'ed and it is advisable to Icy
Grave/Debilitating Plaque this add for the length of the fight.
At 30%,
Luth becomes a Werewolf and as increased damage.
Zone 51
Scar
Arandom
party member receive 'rhino debuff' and a yellow arrow on their head.
This will
also spawn a rhino add.
The party
should keep dps on the boss but spread out. The person with the debuff needs to
run under the boss and wait until the rhino charge, this causes the boss to
lose 10%. Be aware that the boss performs AOE attacks.
Krakh
This boss
has 4 adds. 1 a Psi, 1 a Warrior, 1 a Healer and 1 Mage. If you can, CC 2-3 of
them and focus 1 at time. Once they hit 15% they become CC'ed until all 4 adds
are defeated. Stop DPS at 15%
Once all
are at 15% they will help you fight the boss. The boss is random aggro.
Mite
Throughout
the fight the tank will receive stacks that increase the damage he takes. If
you have someone who can taunt you can reset these stack. If you don't you can
have the tank kite boss with a speed potion or speed trinket when the boss
starts to deal massive damage.
At 30% the
boss becomes slow.
Normakh Sadaffee
Throughout
the whole fight the boss inflict high damage so keep DPS him.
If he
targets himself he will perform either a large AOE poison attack or drop poison
canisters that explode and inflict high damage.
When you
get the boss down to 50% he will change forms, which heals to 100% and resets
all debuffs.
He will
periodically drop green balls. These can be collected and stack to a maximum of
10. Each stack increases your heals or damage.
The Lost Expedition
Mamba
This boss
will spawn 2 adds twice during the fight.
The party
should DPS Venomfang and CC lock/perma CC Sharpfang . This is important as
Sharpfang can heal the boss.
Only the
tank should stay near the boss as he gives out a poison periodic damage debuff.
This hits relatively hard.
Capa
At around
60% the boss will keep trying to cast at the Tank. This debuff can 1 shot him.
The Tank should avoid this by kiting the boss around the tree.
Other party
member can stay in place and DPS but must remember to avoid the stain on ground
as it does massive damage.
Bighorn
All party
members should stack on the boss.
Ignore the adds, just DPS.
Ignore the adds, just DPS.
Natasia Zhmurova
This boss
has 2 phases.
Phase 1:The party
should spread around boss. She will target a random party member and throw a
meteor at them. Run away from this spot to avoid the meteor and it's massive
damage.
Phase 1
will end when the boss changes all party members into a pig
Phase 2:The Tank
needs to kite boss around the tree. This is to reduce the amount of attacks and
to remove stacks from the boss that increases her damage.
Don't stay
in violet spot as it inflicts high damage.
Don't go
into the water, as this resets the boss.
Healers be
aware that this boss has high wound complexity.
Fenia`s Cloister
Pawpads
This boss
will periodically fear the tank. It is advisable to tank this boss by the rock
face/wall.
Lagoda Vereskova
Party
members should split up to prevent receiving AOE damage from the boss.
Broda the Merciless
Pretty much
a tank and spank. Periodically will target sell and perform a high hitting
"whirlwind" spin attack. Move away from this.
Fenia
Periodically
spawns adds. They are capable of full healing the boss. Either full dps the add
and use temporary CCs, such as fear and blind, to prevent the heal or use a
perma-cc like Icy Grave.
When boss
spawns the Tornado, run away as this inflicts heavy AOE damage.
Black Rampart
Zuul
The boss
performs an AOE poison attack to all that are close to him. This inflicts a
poison-based DOT.
This DOT is
purifiable.
Bonesharpener
This boss
has 2 phases.
Phase 1: He
will inflict damage to all within the party. Just survive this while DPS'ing
the boss.
Phase 2:
Just tank and spank.
He will
periodically change between these 2 phases.
Kuth'kuld
Periodically
spawns adds. You can either kill or just DPS boss and have the tank kite them.
Boss does a
random target AOE. Avoid this by running away as it is capable of 1 shotting.
Krixx'miz
To be
confirmed due to patch changing the boss and I haven't been back since.
Cinder Vale
Kuzmich
This boss
needs to be kited. If he stays in the same place he will randomly target
someone with this debuff
Oakstalk
The tree
gets the Smoldering Fire buff (see above) over time. He performs a large range
AOE (circa 40 yards) which hits harder, depending on how many stacks he has.
DPS HARD!!!
Woulph
The tank
should stand face to face with this boss. The rest of the party should stand on
his tail.
He will get
a buff, when you see this, run away (circa 20 yards) and, as soon as it fades,
run back to his tail. If you don't run away he will perform an AOE which will
probably kill you. If you don't run back fast enough he will perform a charge
which will probably kill you.
Fireborn
This boss
has a large orange circle underneath him. Party members should not stand in
this as it inflicts high damage.
He will periodically
throw a Prison of Fire on a party member.
This must
be DPS'ed down fast or the person trapped within will die.
Additionally,
after a period of time after spawning the Prison he will start to absorb
damage.
It is best
not to use DOTs on this boss or control them through timing of his Reflecting
Shield, because even a Cleansing Flame is capable of 1 shotting a tank in 4
million HP. So, don't do that :-)
Underwater Kingdom
Cordelia
The party
should spread out as this boss will random put a violet debuff on a party
member that inflicts periodic AOE damage. This can be removed by Holy Shield.
Goldscale
This boss
will enter a Holy Shield effect where it reflects damage. Don't DPS during this
or you will probably die.
Blackmarin
This boss
has 2 phases.
During phase
1, he will periodically shot red balls at all party members. This hit extremely
high and are able to 1 shot (though, probably won't 1 shot the tank).
At 50% he
enters phase 2 and spawns pools.
These heal
him. If he reaches 51% HP he will start firing the red balls again. You don't
want that to happen.
King Siltsorrow
Tank and
spank except he randomly put people in bubbles.
These need
to be destroyed ASAP as they inflict reasonable periodic damage.
Kill the
adds.
Metal Municipality
Negus Mengulis
This boss
periodically spawns pools of acid on the party members, move out of these ASAP
as they inflict reasonable damage.
Boss spawn
adds at 70%, 50% and 20% of his HP. During this time, you will notice this
debuff
So, do NOT
heal. It is best to use Warden Grip or TK pull to group these mobs and AOE them
down fast. They are quite squishy.
MLRS-07
Rowdy Raja
This boss
has a couple of hard AOE attacks. It is advisable that the tank kites the boss
and all other DPS are ranged.
Bubbah Two Fingers
Pretty much
a tank and spank, except.
This makes
tanking difficult once the stacks reach around 25 so DPS hard.
If you have
this debuff, move away from other party members.
Gire the Merciless
He has a
random target ability which inflicts high damage. To prevent this try and break
LoS.
He
periodically spawns adds, these will usually auto target the healer due to heal
aggro. Tank should pic these up ASAP.
Elites:
Blue Dog Handler
HARD single
target DPS on the Dog Handler. CC the adds. Dog handler inflicts increased
damage for each dog that dies.
Lumbering Monstrosity
Hard DPS.
His debuff will likely kill someone unless the healer is competent.
Jungles of Mboa-Mboa
SS'tereth
SS'tereth has an add called Paw Paw. During the fight, SS'tereth spawns a bone as shown above, on a random party member. This bone prevents the use of any skills EXCEPT throwing the bone (a "Z" skill).
At this
point Paw Paw charges. He performs a knock down and adds a stack, similar to
Cayman.
Throw the
bone to another party member.
Clue: Try
spam throwing the bone
Deth'ak
Mossvine Stoneshaper
At 70% he
starts splitting, splitting into 2 of the elementals from the pull before the
boss. When each of those die they turn into 3 more smaller elementals.
Once all
are dead a chest spawns with your loot.
Ed'khil
This boss
hits quite hard but hits harder and harder throughout the fight. This is a
legitimate DPS race.
He
periodically stops attacking the tank, targets himself and performs an AOE
attack that hits hard and gives him the following boss:
Kiting is a
good idea :-)Copyright reserved by Marudka
added
screens with gear from http://allodov.net
Thanks for help Kamil and Andy :-)
Enjoy
Enjoy
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